import {GameFrameworkEventArgs} from "../Base/GameFrameworkEventArgs";
import {ReferencePool} from "../Base/ReferencePool/ReferencePool";

export class ResetSoundAgentEventArgs extends GameFrameworkEventArgs{

    public static Create():ResetSoundAgentEventArgs{
        let resetSoundAgentEventArgs:ResetSoundAgentEventArgs = ReferencePool.Acquire(ResetSoundAgentEventArgs);
        return resetSoundAgentEventArgs;
    }

    Clear(): void {
    }

}